Skills

Skill Mastery levels, XP and class skills that level from 0 to 5, buying levels with CPs, and skill tooltips.

Two new skill systems

Nox adds two skill systems on top of the classic skills:

  • Skill Mastery: 115 skills that already had several levels get one extra top level.
  • Levelled XP and class skills: 25 skills that used to have only one level now grow from level 0 upwards. Players who already had them were moved to level 4, so nobody lost strength.

Neither needs an NPC or an item. You level these skills by using them, like any other skill.

Skill Mastery

  • Your old top level now has an EXP bar and a required player level.
  • The skill levels up when its EXP is full and your level is high enough.
  • The mastery level is final: the tooltip shows "Not Upgradable".
  • Every rising effect grows by about its last step (between 5% and 20% of the effect). Mana or stamina cost rises by the same proportion. Cooldown doesn't change.
  • Seizer and Earthquake have no mastery level.
SkillOld top → MasteryEffectCostEXP / player level to unlock
Thunder4 → 5Power 86 → 104MP 17 → 212,319,815 / Lv 40
Tornado3 → 4Power 1,166 → 1,400MP 64 → 771,500,000,000 / Lv 120
Cure4 → 5Heal 400 → 480MP 130 → 156170,667 / Lv 40
Fast Blade4 → 5Damage 130% → 137%Stamina 20 → 223,600,000 / Lv 80
Star of Accuracy4 → 5Duration 80 → 85 sMP 400 → 4251,550 / Lv 70
Fire Ball7 → 8Power 2,800 → 3,268MP 120 → 1518,268,750 / Lv 125
Fire Meteor7 → 8Power 3,250 → 3,800, chance 75 → 80%MP 300 → 3771,500,000,000 / Lv 125
Phoenix9 → 10Damage 150% → 158%, chance 85 → 90%–1,300,075 / Lv 120
Heaven Blade4 → 5Power 10,000 → 12,000MP 100 → 130, SP 30 → 39811,477,820 / Lv 110
Mortal Strike9 → 10Damage 240% → 252%, chance 42 → 46%–2,500,000 / Lv 120
Flame Lotus6 → 7Power 250,000 → 300,000–375,000 / Lv 110

Buying a skill level with CPs

You can buy the next skill level instead of finishing the bar. The price drops as the bar fills: it is based on the share of EXP still missing and the skill's upgrade time, rounded up. Bound CPs are used first, then CPs.

Levelled XP and class skills

The 25 skills: Lightning, Accuracy, Shield, Superman, Dash, Cyclone, Volcano, Freezing Arrow, Speed Lightning, Poisonous Arrows, Iron Shirt, Archer Bane, Shuriken Vortex, Fatal Strike, Fly, Arrow Rain, Oblivion, Serenity, Tranquility, Cannon Barrage, Blade Flurry, Super Cyclone, Storm Kick, Dragon Cyclone and Air Raid.

RuleValue
EffectLevel 0 has 40% of the classic effect (60% for XP skills), rising evenly to 100% at level 4. Level 5 adds +15% (+10% for XP skills).
Cost and cooldownCost starts at 70% and cooldown at 150%; both reach the classic values at level 4
Required player levelRises 10 per skill level
Serenity and TranquilityGo from 0 to 4 only; their level 4 is the classic skill
How they gain EXPBuff-type XP skills (Superman, Cyclone, Accuracy and similar), Serenity, Tranquility and Oblivion gain 1 EXP per cast. Damage skills gain EXP from the damage they deal.

Values per level

Levels 0 / 1 / 2 / 3 / 4 / 5. The last column is the casts or EXP needed for each step (0→1 up to 4→5).

SkillEffectDuration / otherCasts or EXP per step
Superman×6 / ×7 / ×8 / ×9 / ×10 / ×11 damage12 / 14 / 16 / 18 / 20 / 22 s20 / 50 / 120 / 260 / 600
CycloneAttack speed factor 29 / 26 / 24 / 22 / 20 / 19 (lower is faster)12 → 22 s (+2 s per level)20 / 50 / 120 / 260 / 600
Accuracy180% / 210% / 240% / 270% / 300% / 330%72 / 84 / 96 / 108 / 120 / 132 s20 / 50 / 120 / 260 / 600
ShieldSame as Accuracy72 → 132 s20 / 50 / 120 / 260 / 600
Iron Shirt240% / 280% / 320% / 360% / 400% / 440%12 → 22 s20 → 600
Fatal Strike300% / 350% / 400% / 450% / 500% / 550%36 → 66 s; cooldown 67.5 → 45 s20 → 600
Blade Flurry180% → 330% (+30% per level)27 / 31 / 36 / 40 / 45 / 50 s900,000 / 2,250,000 / 5,400,000 / 11,700,000 / 27,000,000
Dragon Cyclone300% → 550% (+50% per level)27 → 50 s100,000 → 3,000,000
Super CycloneAttack speed factor 29 → 1924 → 44 s20 → 600
Cannon Barrage300% → 550%36 → 66 s; range 3/3/3/4/5/55,400 → 162,000
OblivionKill count 20 / 23 / 26 / 30 / 33 / 3618 → 33 s; cooldown 67.5 → 45 s20 → 600
LightningPower 30 / 35 / 40 / 45 / 50 / 55Range 6/6/7/8/9/9167,600 → 5,028,000
VolcanoPower 180 / 210 / 240 / 270 / 300 / 330Range 8/9/10/11/12/12167,600 → 5,028,000
Speed LightningPower 270 → 495 (+45 per level)Range 8 → 12167,600 → 5,028,000
Shuriken Vortex18% → 33%Range 8 → 12100,000 → 3,000,000
Arrow Rain60% → 110%Range 6/6/7/8/9/9100,000 → 3,000,000
Fly–24 / 28 / 32 / 36 / 40 / 44 s20 → 600
Dash80% → 230%–5,400 → 162,000
Freezing ArrowPower 3,200 → 9,200Chance 2/3/4/4/5/6%100,000 → 3,000,000
Poisonous Arrows1 → 2Chance 4/6/7/8/10/12%100,000 → 3,000,000
Archer Bane4 → 12Chance 32/44/56/68/80/92%500 → 15,000
Storm Kick14% → 41%–300,000 → 9,000,000
Air Raid20% → 57%–300,000 → 9,000,000
Serenity (0–4)–Cost 35 → 50, cooldown 4.5 → 3 s500 / 1,250 / 3,000 / 6,500
Tranquility (0–4)–MP 70 → 100, SP 18 → 25, cooldown 4.5 → 3 s500 / 1,250 / 3,000 / 6,500

Skill tooltips

Each skill tooltip has a coloured frame that shows its type:

FrameUsed for
Gold lionXP skills
GreenHeals
BlueBuffs
PurpleDebuffs on enemies
GreyUtility: movement, summons, mounts
GoldAttacks

The tooltip also has a "Next Level" block in orange with the player level you need and each stat that improves. A skill at its final level shows "Not Upgradable".

Tips

  • XP buffs level per cast. Use Superman, Cyclone and similar skills every time your XP bar fills.
  • When a mastery bar is nearly full, buying the level with bound CPs is cheap.
  • After a rebirth, most skills drop to level 0 and come back as you use them; see Classes and rebirth.