Daily world bosses
Two world bosses appear every day: SuanNi, the golden lion-dragon, and FengMeng, the Fallen Marksman. The whole server gets a warning 5 minutes and 1 minute before each one.
| SuanNi | FengMeng | |
|---|---|---|
| Where | Twin City (514,746) | Frozen Grotto 2 (540,430) |
| Spawn times | 13:00 and 21:00 daily | 17:00 and 23:30 daily |
| Leaves after | 60 minutes if not killed | 60 minutes if not killed |
| Level / HP | 150 / 50,000,000 | 150 / 60,000,000 |
| Battle Power wall | 248 | 248 |
| Each hit takes (full rate) | 15% of your max HP | 15% of your max HP |
| Behaviour | Leaps 12 cells every 5 s; enrages at 20% HP (150% speed); flies; rains fire as it leaps | Leaps 12 cells every 5 s; enrages at 30% HP (170% speed); doesn't fly |
| Skills | Tail Sweep, Destroy, Flame Shower, Dragon Breath, Fear Roar, Blood Restore, Misty Flame | Ice Bolt, Ice Shock, Avalanche, Arrow Hail, Frost Claw, Metaplasia, Ice Burst |
Only one copy of each boss can be up at a time. A spawn missed by up to 2 minutes (for example after a restart) still happens.
You will see these messages:
- "World boss *X* will appear at *map* (*x*, *y*) in *N* minute(s)!"
- "World boss *X* has appeared at *map* (*x*, *y*)! Heroes, to arms!"
- "World boss *X* has been slain at *map* (*x*, *y*)! The final blow: *player*!"
- "World boss *X* grew tired of waiting and left *map* (*x*, *y*)."
World boss rewards
The player who lands the killing blow gets one item, picked by chance from the tables below, plus Study Points. Every player who dealt at least 1% of the total damage also gets experience equal to 0.5% of their current level. World bosses never give Epic Fragments.
SuanNi
| Chance | Items |
|---|---|
| 25% | Superior Refinery Pack |
| 4.3% each | Blue Guitar Dragon Bone Feather Duster Good Evening Bear Tennis Racket Sun Flower |
| 4.2% | Wooden Bow |
| 3% each | Whirlpool Armor Waterflow Armor |
| 1.6% each | Ice Heavy Ring Rage Headgear Surge Headgear Back Flow Shield Wave Shield Soul Ring Grass Bracelet |
| 1.35% each | Annihilation Scythe Gloom Pistol Titan Rapier Holy Beads of Magnanimity Blazing Scale Universal Hossu Stygian Knife Soul Radiant Sword Moon Hammer Onima Katana Snake Halbert Lotus Backsword Grace Bow |
| 1.25% each | Emerald Tiger Abyss Tiger Jasper Tiger Crimson Deer Cerise Deer Jasper Deer |
| 0.5% each | Jade Heavy Ring Ambition Armor Coil Armor Frost Ring Crimson Bracelet |
| 0.1% each | Chaos Tiger Amethyst Deer |
| Always | 50 Study Points to the killer (or the killer's whole team) |
FengMeng
| Chance | Items |
|---|---|
| 40% | +2 Stone |
| 11% | Dragon Ball |
| 2.8% each | Soul Tiger Icy Tiger Haze Tiger Glowing Deer Phantom Deer Mirage Deer Celestial Deer |
| 1.5% each | Palm Leaf Fan Pipa Wrench Blowfish Bunny Clap Love Shield Sun Flower Love Bow Sea Horse |
| 1% each | Azure Hat Solar Hat Thunder Shield |
| 0.85% each | Suffering Scythe Dominant Knife Soul Time Pistol Destiny Rapier Holy Beads of Consciousness Tomb Blade Grim Hammer Stealth Katana Archon Wand Pneuma Backsword Winged Bow Dragon Chant Heaven Hossu |
| 0.07% each | Celestial Deer Cloud Tiger Runed Tiger |
| Always | 100 Study Points to the killer |
The Nemesis Tyrant
The Nemesis Tyrant lives in the Bloodshed Sea. It is a boss-class monster, so every kill also rolls the 0.1% Epic Fragment chance.
Getting there
1. Talk to P7SacredTreasuresEnvoy in the Market (197,206), choose "I wanna explore" and "Send me there". You need level 120 or at least 1 rebirth. You arrive in Gale Shallow.
2. In Gale Shallow, talk to the SharkSoldier at (66,87) and choose "Send me to the Bloodshed Sea!".
How it appears
| When | At :15 and :45 of every hour, if no Tyrant is already alive |
| Announcement | "The Nemesis Tyrant has shown up in the Bloodshed Sea (*x*, *y*)!" |
| Gold Boxes | Gold Boxes appear on the map before the Tyrant. Breaking one gives an Anti-break Sea Potion, an Immunity Sea Potion and puts a Bloodshed Scroll in your bag (1 free slot needed). |
| Nightmare Captains | 10% chance per kill of a sea potion: Ocean Tear (10%), else Break Sea Potion or Strike Sea Potion |
| Bloodshed Scroll | Use it in the Bloodshed Sea when the Tyrant shows up to teleport within 10 cells of it |
| Start the fight | Click the NemesisTyrant NPC at the spot and choose "We'll see!". The boss appears about 3 s later. |
| Spawn points | One of 8, picked at random after each kill: (218,339), (180,237), (264,209), (283,160), (181,169), (173,82), (94,126), (104,226) |
| Map rules | No PK points in the Bloodshed Sea |
Stats and drops
Level 150, 90,000,000 HP, Battle Power wall 250, 15% of your max HP per hit. It enrages at 20% HP (150% speed). Skills: Wheel of Devastation, Sword Verdict, Raging Flame, Meteor Flame, Doom Leap, Tide Turner and Ice Raid.
| Amount | Item |
|---|---|
| 3 | Savage Bone |
| 1 | Money Bag |
| 3 | Meteor Scroll |
| 5 | Accessory Scrap Pack |
| 4 | Protection Pill |
| 20% chance | 1 more Savage Bone |
| 30% chance | Sacred Refinery Pack |
Spend Savage Bones at the P7SacredTreasuresEnvoy on "P7 Sacred Treasures" explorations.
How boss fights work
| Mechanic | How it works |
|---|---|
| Damage as a share of your HP | A boss hit takes at least a share of your max HP: 15% for endgame and world bosses, 10% for lower-level and event bosses. The share shrinks as your Battle Power rises above the boss's wall. |
| Battle Power wall | Below the wall you deal less damage: about 60% when 1–4 BP below, 35% when 5–9 below, 15% when 10 or more below |
| Territory | A boss ignores players more than 40 cells from where it appeared and flies home if pulled further. You can't drag it to town. |
| Hunting the weak | Every 12 s a boss looks for the weakest nearby player and hunts them for 6 s |
| Soft enrage | After 5 minutes of fighting, any boss speeds up to 150% |
| Flying dragons | Winged bosses leap into the air and glide after you in 9-cell hops. While airborne their skills hit a wider circle (at least 9 cells) and breath cones recharge twice as fast. They land 2.5 s after the last leap. |
| Fire flight | At most once every 1.5 s, a dragon's leap rains fire on its path. Anyone within 1 cell of the path or 2 cells of the landing takes 80% of its attack (never lethal) and starts burning. |
| Dragon Burn | Every hit from a fire dragon burns you for 3 ticks, 1 s apart, 1.5% of your max HP each. Burns refresh, they don't stack. |
| Crowd scaling | Past 4 attackers, each extra player makes every hit count a bit less: 100 ÷ (100 + 12 × extra players)%. Ten players deal about 5.8× what one does. |
How much of your HP a boss hit takes
| Your Battle Power above the wall | Rate | 15% boss | Epic Dragon (20%) | Ascended Dragon (30%) |
|---|---|---|---|---|
| Below the wall, or less than 5 above | 100% | 15% | 20% | 30% |
| 5–9 | 80% | 12% | 16% | 24% |
| 10–14 | 60% | 9% | 12% | 18% |
| 15–19 | 40% | 6% | 8% | 12% |
| 20 or more | 30% | 4.5% | 6% | 9% |
Live damage ranking
During any boss fight, every player on the boss's map sees a live board, updated once a second. It shows the top 10 damage dealers plus your own rank, and a health frame with the boss name, exact HP (to 0.01%) and its state (Enraged, Sealed, Ascended). Pets and traps count for their owner. A final board appears when the boss falls.
Tips
- SuanNi at Twin City (514,746) is a short walk from town. Be there at the 5-minute warning.
- Check the boss's Battle Power wall. More than 20 BP above it means each hit takes only 30% of its usual share.
- Deal at least 1% of the damage to earn the participation experience.
- Fire circles and warned rings land after a short delay. Walk out; random jumping won't save you.
- For the Tyrant, keep a Bloodshed Scroll ready before :15 and :45.

Superior Refinery Pack
Blue Guitar
Dragon Bone
Feather Duster
Good Evening Bear
Tennis Racket
Sun Flower
Wooden Bow
Whirlpool Armor
Waterflow Armor
Ice Heavy Ring
Rage Headgear
Back Flow Shield
Wave Shield
Soul Ring
Grass Bracelet
Annihilation Scythe
Gloom Pistol
Titan Rapier
Holy Beads of Magnanimity
Blazing Scale
Universal Hossu
Stygian Knife Soul
Radiant Sword
Moon Hammer
Onima Katana
Snake Halbert
Lotus Backsword
Grace Bow
Emerald Tiger
Abyss Tiger
Jasper Tiger
Crimson Deer
Cerise Deer
Jasper Deer
Jade Heavy Ring
Ambition Armor
Coil Armor
Frost Ring
Crimson Bracelet
Chaos Tiger
Amethyst Deer
+2 Stone
Dragon Ball
Soul Tiger
Icy Tiger
Haze Tiger
Glowing Deer
Phantom Deer
Mirage Deer
Celestial Deer
Palm Leaf Fan
Pipa
Wrench
Blowfish
Bunny
Clap
Love Shield
Love Bow
Sea Horse
Azure Hat
Solar Hat
Thunder Shield
Suffering Scythe
Dominant Knife Soul
Time Pistol
Destiny Rapier
Holy Beads of Consciousness
Tomb Blade
Grim Hammer
Stealth Katana
Archon Wand
Pneuma Backsword
Winged Bow
Dragon Chant
Heaven Hossu
Celestial Deer
Cloud Tiger
Runed Tiger
Anti-break Sea Potion
Immunity Sea Potion
Bloodshed Scroll
Ocean Tear
Break Sea Potion
Strike Sea Potion
Savage Bone
Money Bag
Meteor Scroll
Accessory Scrap Pack
Protection Pill
Sacred Refinery Pack