The basics
Most crafting (quality, level, plus, sockets, gems, enchant and bless) is done in the client's Forging window, not at an NPC.
- The last digit of an item's ID is its quality.
- Plus levels go up to +12.
- Most gear takes two sockets.
- Blessing goes down to −7.
- Refinery items add a timed bonus.
| Last digit of item ID | Quality | Repair cost |
|---|
| 0–5 | Normal | ×1.0 |
| 6 | Refined | ×1.1 |
| 7 | Unique | ×1.2 |
| 8 | Elite | ×1.3 |
| 9 | Super | ×1.5 |
Super gear is also what you can turn into Legendary gear.
Quality with Dragon Balls
- Only fully repaired gear can be upgraded. Normal gear goes straight to Refined.
- Steeds, accessories and steed armor can't be upgraded.
- Materials:
Dragon Ball counts as 1,
DB Scroll counts as 10. - Each Dragon Ball adds the same chance. The table shows how many give 100%.
- Failure: 5% chance to lose 1 point of max durability.
- Success: 1 in 300 chance of a free socket.
| Upgrade | Item level 1–70 | Item level 71–140 |
|---|
| Normal → Refined | 1 | 2 (71–120), 3 (121–136), 4 (137–140) |
| Refined → Unique | 2 | 3 (71–102), 4 (103–120), 5 (121–130), 6 (131–136), 7 (137–140) |
| Unique → Elite | 4 | 4 (up to 94), 5 (95–109), 6 (110–118), 7 (119–124), 8 (125–130), 9 (131–133), 10 (134–139), 12 (140) |
| Elite → Super | 5 | 6 (71–85), 7 (86–95), 8 (96–105), 9 (106–110), 10 (111–120), 12 (121–125), 13 (126–130), 15 (131–135), 17 (136–140) |
Item level with Meteors
- The item moves to the next level. It must be fully repaired, and if you wear it you must meet the new level.
- Materials:
Meteor or
Meteor Tear = 1,
Meteor Box = 5,
Meteor Scroll = 10. - Top levels: once a weapon or accessory reaches item level 22 or higher, or a helmet, armor or shield reaches level 9 or higher, each upgrade takes 1 Dragon Ball and never fails.
- Free socket: 1 in 1,200 chance of a 1st socket, 1 in 2,400 of a 2nd.
Meteors for 100%, weapons, rings, necklaces and boots (by the item's level digit):
| Level digit | Normal / Refined | Unique | Elite | Super |
|---|
| 0–10 | 2 | 2 | 2 | 3 |
| 11–12 | 2 | 2 | 4 | 14 |
| 13–15 | 2 | 2 | 6 | 15–18 |
| 16–18 | 2 | 3 | 6–7 | 18–20 |
| 19–20 | 2–3 | 3 | 8 | 25 |
| 21 | 3 | 4 | 9 | 31 |
Meteors for 100%, helmets, armor and shields:
| Level digit | Normal | Refined | Unique | Elite | Super |
|---|
| 0–4 | 2 | 2 | 2 | 2 | 3 |
| 5 | 3 | 3 | 3 | 8 | 25 |
| 6 | 3 | 3 | 4 | 10 | 31 |
| 7 | 4 | 4 | 6 | 14 | 40 |
| 8 | 7 | 7 | 9 | 20 | 61 |
Plus levels (+1 to +12)
Compose in the Forging window. The main item must be below +12. Minor items can be +Stones or gear of the same kind from +1 to +8.
- Bows, pistols, scythes, knives, nunchaku and hossus only compose with their own kind.
- A Refined-or-better minor item can't be of higher quality than the main item.
- The
+9 Stone can't be used as a minor item.
| Minor item | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
|---|
| Points | 10 | 40 | 120 | 360 | 1,080 | 3,240 | 9,720 | 29,160 |
| Stone | +1 Stone | +2 Stone | +3 Stone | +4 Stone | +5 Stone | +6 Stone | +7 Stone | +8 Stone |
Points needed for each step (leftover points carry over):
| Step | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
|---|
| Points | 20 | 20 | 80 | 240 | 720 | 2,160 | 6,480 | 19,440 | 58,320 | 2,700 | 5,500 | 9,000 |
- Reaching +6 or higher is announced to the whole server.
- "Rand" compose turns your leftover points into a gamble: the chance is leftover ÷ points needed for the next plus. The leftover resets to 0 either way.
Sockets and gems
| Gear | 1st socket | 2nd socket |
|---|
| Weapons (not Hossu) | 1 Dragon Ball, 100% | 5 Dragon Balls, 100% |
| Helmet, necklace, armor, shield, ring, boots | 12 Dragon Balls, 100% | 1 Tough Drill at 10% (a failure gives a Star Drill), or 7 Star Drills at 100% |
Fans, towers and wings open sockets from composition points: 8,000 for the 1st socket and 20,000 for the 2nd. You can pay CPs for the missing points.
| Gem (Normal / Refined / Super) | Effect |
|---|
Phoenix Gem Refined Phoenix Gem Super Phoenix Gem | Magic attack +5 / 10 / 15% |
Dragon Gem Refined Dragon Gem Super Dragon Gem | Physical attack +5 / 10 / 15% |
Fury Gem Refined Fury Gem Super Fury Gem | Hit rate +5 / 10 / 15% |
Rainbow Gem Refined Rainbow Gem Super Rainbow Gem | EXP +10 / 15 / 25% |
Kylin Gem Refined Kylin Gem Super Kylin Gem | Durability +50 / 100 / 200% |
Violet Gem Refined Violet Gem Super Violet Gem | Weapon proficiency +30 / 50 / 100% |
Tortoise Gem Refined Tortoise Gem Super Tortoise Gem | Damage taken −2 / −4 / −6% |
Thunder Gem Refined Thunder Gem Super Thunder Gem | +100 / 300 / 500 attack; fan or wing only |
Glory Gem Refined Glory Gem Super Glory Gem | −100 / 300 / 500 damage taken; tower or wing only |
Composing gems
- 15 Normal gems + 10,000 silver make 1 Refined gem.
- 15 Refined gems + 800,000 silver make 1 Super gem (1,000,000 for Tortoise).
- Tortoise gems: combine 7 different Refined gems (Phoenix, Dragon, Fury, Rainbow, Kylin, Violet and Moon) with 100,000 silver. You get 1 Super Tortoise (2.1%), 3 Refined Tortoise (30%) or 2 Refined Tortoise (67.9%).
Enchant and bless
Each gem gives a random HP bonus. It only replaces your current enchant if it is higher; the maximum is 255. Fans, towers, riding crops, wings, steeds and accessories can't be enchanted.
| Gem | Normal | Refined | Super |
|---|
| Phoenix | 1–59 | 60–109 | 170–229 |
| Dragon, Thunder, Glory | 1–59 | 100–159 | 200–255 |
| Fury | 1–59 | 40–89 | 90–149 |
| Rainbow | 1–59 | 80–129 | 170–229 |
| Kylin | 1–59 | 40–89 | 70–119 |
| Violet, Moon | 1–59 | 60–109 | 140–199 |
| Tortoise | 1–59 | 40–89 | 170–229 |
Bless (−1 to −7)
Bless always succeeds and uses
Super Tortoise Gem only. It works on helmets, necklaces, armor, weapons, shields, rings and boots (not Hossu). Each −N reduces physical and magic damage taken by N%, added across your gear and capped at 100%.
| Step | Super Tortoise Gems |
|---|
| 0 → −1 | 5 |
| −1 → −3 | 1 |
| −3 → −5 | 3 |
| −5 → −7 | 5 |
Refinery and soul items
- Refinery items: right-click one to add a 7-day bonus to a matching piece of gear. A new bonus replaces the old one. Levels run 1–5. Types: Intensification, Detoxication, Critical Strike, Skill Critical Strike, Immunity, Breakthrough, Counteraction, Penetration, Block and Magic Defense.
Legend Refinery Pack gives a normal (60%), refined (30%) or unique (10%) refinery material.- Soul items add a 7-day purification to gear of a high enough level. The Meteor cost by phase is 3, 5, 10–15, 15–20, 20–25, 30 and 50.
Equipment NPCs
| NPC | Where | What for |
|---|
| GodlyArtisan | Market (178,193) | Repairs max durability |
| Shopboy | Twin City (296,250) | Armor dyeing: 1 Meteor (black: 1 Dragon Ball) |
Tips
- Upgrade quality while the item level is low. Normal → Super at level 70 or below costs 1 + 2 + 4 + 5 = 12 Dragon Balls; at level 140 it costs 4 + 7 + 12 + 17 = 40.
- Armor sockets are expensive (12 Dragon Balls). Weapons only need 1 + 5.
- Only Super Dragon, Thunder or Glory gems can reach 255 HP enchant.
- Every upgrade raises your Prestige score.